Author Archives: Michael Froomkin

The Military’s Scream

I’ve said before that there’s something disturbing when the spooks start trying to undermine their civilian masters by leaking against them or otherwise. Even when I agree with the spooks.

And I have to say more or less the same thing about the news that the Army Times, the Air Force Times, and the Navy Times are all running an unprecedented editorial tomorrow — the day before the election — calling for the ouster of the Secretary of Defense.

On the merits, they are right of course, but late to the party. And a great part of our military predicament appears to be due to the promotion of a clique of yes-man generals, and the sidelining of those with the guts to stand up to demented requirements of Rumsfeld and the (now, too late, repentant) neo-cons.

But the merits are not in doubt. The issue is the politics. This coordinated editorial will be seen as representing the voice of the officer corps. And why not? Rumsfeld is killing their troops, sending them in meaningless circles — taking and abandoning cities — without a strategic plan that anyone can understand.

The service magazines are technically private. But they will be seen, as they have been for at least two generations, as speaking for their readers. Their readers have more sense than their leaders, and have no great desire to keep being herded over the cliff.

So while I agree with the sentiment, it’s not a happy moment, not at all. This is bad for discipline, bad for morale, bad for the country. The trouble is that the service papers may have correctly decided that silence might have been even worse.

This deserves to be devastating in Tuesday’s election.

Let’s hope the long-run consequences are not devastating in a different way.

Posted in Iraq, Politics: US: 2006 Election | 5 Comments

TPM Cafe Does Latest Ads

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Posted in Politics: US: 2006 Election | Comments Off on TPM Cafe Does Latest Ads

Of ‘Glogging’

I’m having a great time at ‘Unblinking’ – it’s wonderful to have a chance to learn from people in a variety of disciplines (except when it’s frustrating).

I am concentrating on the speakers, so there’s not going to be much blogging. but I did want to mention one new (to me) piece of jargon that has come up quite often: glogging.

Not everyone uses it quite the same way. Some speakers use it to mean continual personal data collection and sharing in a “sousveillance”/Steve Mann sort of a way. Others use it to mean a wider variety of user-directed broad data collection.

Posted in Talks & Conferences | 1 Comment

In Berkeley

I’m in Berkeley for the Unblinking Conference. I may have some free time Saturday afternoon after the conference ends, if anyone is reading this and feels sociable.

Posted in Talks & Conferences | 6 Comments

Risk of Voting Machine Hack at Center of CA SecState Ad

But for its length, surely one of the top ads of the year, deployed in the CA Secretary of State race:

There’s also a different, shorter, but also good, ad on the same theme in the MN Secretary of State race.

Posted in Politics: US: 2006 Election | 2 Comments

The State of Play, Dead Tree Version

Just in time for the seminar I will be co-teaching next semester on the law of virtual worlds, NYU Press has published a great book on the subject called The State of Play, edited by Jack Balkin and Beth Noveck. I’m going to take the liberty to reprint Jack’s description of it:

Michael Froomkin, James Grimmelmann, David Johnson, Dan Hunter, Raph Koster, Greg Lastowka, Cory Ondrejka, Tracy Spaight and Tal Zarsky.

Here’s a short description of the book:

Millions of people around the world inhabit virtual words: multiplayer online games where characters live, love, buy, trade, cheat, steal, and have every possible kind of adventure. Far more complicated and sophisticated than early video games, people now spend countless hours in virtual universes like Second Life and Star Wars Galaxies not to shoot space invaders but to create new identities, fall in love, build cities, make rules, and break them.

As digital worlds become increasingly powerful and lifelike, people will employ them for countless real-world purposes, including commerce, education, medicine, law enforcement, and military training. Inevitably, real-world law will regulate them. But should virtual worlds be fully integrated into our real-world legal system or should they be treated as separate jurisdictions with their own forms of dispute resolution? What rules should govern virtual communities? Should the law step in to protect property rights when virtual items are destroyed or stolen?

These questions, and many more, are considered in The State of Play, where legal experts, game designers, and policymakers explore the boundaries of free speech, intellectual property, and creativity in virtual worlds. The essays explore both the emergence of law in multiplayer online games and how we can use virtual worlds to study real-world social interactions and test real-world laws.

Posted in Writings | 1 Comment