Virtual Worlds Will Not Solve This Banking Crisis

Jesus Diaz, Determining the Money Supply of a Virtual World,

People have been studying virtual worlds for a while now, but there has been little discussion on the money supply. Currently, most virtual world developers do not publish data on the money supply and so I developed a method in estimating it. Using economic theory and the exchange rate, I was able to check the accuracy of my estimate. After applying my method to World of Warcraft, I believe there is over nine billion gold on North American servers. If that gold were converted to USD, it would be worth $192 million, and if the same held true for all World of Warcraft players, there would be $747 million.

Not close to enough to help with the current banking crisis, alas.

This entry was posted in Virtual Worlds. Bookmark the permalink.

3 Responses to Virtual Worlds Will Not Solve This Banking Crisis

  1. foogooDan says:

    Care to share this estimation formula?

  2. eric says:

    But the real question is, if Wall Street were run by WoW guilds, would things have turned out better?

  3. Was someone proposing to nationalize World of Warcraft?

Leave a Reply

Your email address will not be published. Required fields are marked *

You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>

Notify me of followup comments via e-mail. You can also subscribe without commenting.