who killed videogames? (a ghost story) is getting a whole lot of bloggish attention, and justly so.
It tells the tale of how “social” game makers, especially for handheld devices, are scientifically manipulating the user to get them to spend real money in the games.
I personally don’t play any of those things, and have never spent any money in them, but even so it’s pretty creepy and convincing. The end of the article (don’t skip), suggests that the results can be generalized. Ouch.